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Pilih Mata Wang

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    Mata Wang Crypto

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      Kami tidak dapat mencari apa-apa yang sepadan dengan carian anda. Cuba lagi dengan istilah yang berbeza.

      Ready Player Me's Logo

      Ready Player Me - Series B

      Gambaran Pelabur Pengasas Profil Syarikat / Pengenalan Projek

      Gambaran

      Tarikh Pembiayaan

      August 23, 2022

      Jumlah Pembiayaan

      $56M

      Penilaian

      --

      Kategori

      Web3

      Subkategori

      Metaverse Tooling

      Mengenai Ready Player Me - Series B

      Ready Player Me telah mengumpul $56.00M dalam satu pusingan pembiayaan pada Aug 23, 2022. Pusingan ini disokong oleh Andreessen Horowitz(a16z), David Baszucki, Justin Kan dan lain-lain. Secara keseluruhan, terdapat 15 pelabur yang mengambil bahagian dalam pusingan ini.

      Pelabur

      PelaburJenisLokasiTahun Ditubuhkan#Syarikat PortfolioAlamat E-melMedia Sosial
      Fund United States of America 2009 143 businessplans@a16z.com
      Angel Investor United States of America -- 2 --
      Angel Investor United States of America -- 15 --
      Angel Investor Sweden -- 1 --
      Angel Investor Italy -- 1 --
      Corporate United States of America 2008 1 --
      Angel Investor United States of America -- 5 --
      Corporate Unknown -- 1 --
      Uncategorized Afghanistan -- 1 --
      Angel Investor Unknown -- 2 --

      Pengasas & Pasukan

      Kaspar Tiri's Logo

      Kaspar Tiri

      Timmu Tõke's Logo

      Timmu Tõke

      Profil Syarikat / Pengenalan Projek

      Ready Player Me is a Cross-game avatar platform for the Metaverse. It is founded in 2014, and the first product was a professional, hardware-based 3D scanner. The company operated the scanners in public places like airports, museums, and conference halls around the world. Ready Player Me build their customers a world-class avatar systems their users deserve. Wolf3D works with Tencent, Huawei, HTC, Vodafone, and H&M, among many others. Ready Player Me help users create an avatar they can use across many virtual experiences and give develop-ers an easy-to-use tool for building avatar-based experiences.

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